![]() ![]() I have daily profits of about 130 million Dollar, though I started working towards my goal of "flying all routes sustainably and profitably in less than a year" quite early on (many routes in this game are only barely profitable). I have one million barrel worth of tanks, which cost about half a billion dollar to fill up and last about 12 days Home airport is my current IRL residence of Vienna, Austria I employ 553 pilots and 1173 flight attendants, all with qualifications of at least "average" If you start hiring as much as possible starting from day one, you could easily beat my record) The main constraint in the long run is not the amount of money you make, but the number of reasonably qualified Staff you can hire. If you really put your mind to it, I guess you could finish as early as day 250 or maybe even day 200. It took me 330 in-game days and 38 IRL hours to complete (though I only started working towards this goal at about day 100. Played on version 1.03 (the one you get when you download it from Steam) So I'd just like to contrast our two playthroughs a bit:Īll routes are sustainable, i.e: at least 10% utilization (no easy way to prove this with a single screenshot, but you can just download my save file and check for yourself - I also included my safe progression from start to finish to prove that this run wasn't just cheated into being)Īll routes are profitable (if any plane would fly in the negative, it would be shown on the first page (this one) in red). u/ikarami posted about his achievement two years ago (I stumbled upon his post while researching how to fly the notorious Tokyo-Santiago de Chile route). I'm not the first one to do this, of course. So the natural progerssion is, of course, to fly ALL OF THEM. Turns out they can be very profitable (some more than others of course) and way less work than the orders I used to do. ![]() I never got how routes worked as a child, but recently, after well over a decade of not playing, I picked the game up again and tried them out. Now I know that this wouldn't be very high on the list of priorities (if it is possible to code), and would also be very time consuming, but I would love to see it implemented at least some point in the future and I'm sure there will be some people out there that would like to see it too.After 15 years, I can finally and proudly say to have truly "beaten" the Free Game mode of Airline Tycoon, one of my favourite games of my childhood, by flying all routes not only sustainably, but also profitably. I'm not sure if it'll be more complex to tell them to travel over multiple forms of transport (such as a bus from town to the airport, fly to another airport, catch a train to the sea, catch a ferry and so on), but it would give it a whole lot more depth. Then, when the transport arrives, check the orders and see if it travels to the destination or a station where they could transfer to another transport, and board. To tell them which train/bus/plane/boat to board, first calculate the route they need to take.Say that to have 300+ people travelling from one place to another in one station, both the town of origin and the destination must be a large town or a city. Have the number of passengers that want to go to somewhere else depend on the population of both towns.Maybe check if the 'trigger' (or whatever it's called) that tells a station to produce passengers has been activated? So that they don't want to go to a freight station that is also included in the network. Look at the network that is available from each station, and make the passengers 'want' to go to a certain station that is reachable from their starting point - it's no good if a passenger wants to go to the freight station half way across the map that's in the middle of nowhere. ![]() I have no idea how you could even start going about coding this, but here are some thoughts on how I think it could be implemented (and I'm probably wrong) Therefore I propose that I would like to see a similar thing in OTTD. (ALSO NOTE: This more a question of feasibility than requesting it to be made)Īs you all (probably) know, on any form of public transport, not everyone gets off at one stop, unless there is only 2 stops in the whole route. Okay, I've had this idea for quite some time and now I'd like to share it and see if anyone else thinks it would be as good as I think it would be. ![]()
0 Comments
Leave a Reply. |